Helm of Healing – 0088

Enjoy loading up your next RPG campaign with a HELM OF HEALING, that’s essentially a beer helm for healing potions. I’m sure your DM will thank me… (narrator: They will not) General stats in the ‘hover text’ if you mouse over the comic 😛

My kid was born yesterday!!! My wife was a beast and rocked it out citing, “wow that wasn’t as bad as I thought it would be” lol!
<3 *Edit - an internal monologue was added to assist in the transfer between 86 and 88 on 6/4/2018... There was going to be a more serious one in 87, when I initially wrote this 2 years ago... That plot/dialog beat has been moved to a later comic and Nigel's continual struggles were added at 87 instead. tl;dr: I added something to this strip for coherency.

Filed under:

4 Comments

dalek955

Kind of a mood whiplash between “Then Let Me Be Evil” and “Let’s invent a beer-drinking hat for potions.”

Reply
Bryan

agreeee… yeah, I had to reorder some panels due to different timing issues (this is what happens when you sketched and wrote something 2 years ago, and are just now digitizing it, lol). I should put “a few minutes later” on this 1st panel… :/ I’ll prob go back and add it.

Reply
Bryan

added edit:
*Edit – an internal monologue was added to assist in the transfer between 86 and 88 on 6/4/2018… There was going to be a more serious one in 87, when I initially wrote this 2 years ago… That plot/dialog beat has been moved to a later comic and Nigel’s continual struggles were added at 87 instead.
tl;dr: I added something to this strip for coherency.

I won’t normally always do a change like this, but your comment built upon something I was already thinking when I shifted stuff around a tad in my edits (no money to pay an editor, lol)

Reply
Foresaw the Inevitable

I’d argue that the beer helmet should also reduce your AC and give a penalty to dexterity.

It doesn’t provide any advantage over quaffing your potions from the belt. Unless you’d argue that it makes quaffing a free action. In which case there would be an advantage to a helmet doubling as a flask.

But your helmet would still carry penalties, if only from the additional weight of the liquid contents, and the risk of it leaking when hit.

And if you need to partake of a healing potion that often, you’re probably doing something wrong to begin with.

So there is probably a good reason why it isn’t a staple in fantasy settings.

Reply

Leave a Reply